Hello! I utterly adored your game, it was hilarious to play and I loved the simple art style and subtle nods to our totally not copyright infringing archaeologist! I could play it for ages and still not get bored. I made a let's play of your game here~
The Curse of the Cursed Mummy
A downloadable game for Windows
YOU are the Mummy! Hassled by an annoying adventuring archaeologist, you set out for revenge! But beware - though your curses are powerful, you are also cursed with the curse of the Cursed Mummy!
But grab a friend because YOU are also the archaeologist and a bunch of supporting characters! This idiotic adventure is for two players so long as you are capable of sharing a computer chair and following rudimentary directions!
The Curse of the Cursed Mummy is a short visual novel/choose your own adventure from Two-Fisted Fantasy. Extremely stupid. Plays best with two players (hotseat) but you can play it alone if you're hard up for friends. A playthough will probably only take a few minutes but it might take a little while to get to all the endings. I'll probably get round to making a nicer version of this at some point.
Made in 24 hours to support a Let's Play of a (currently) non-existent game, "The Wizard of Warlock Tower". Games from the Two-Fisted Fantasy series that currently exist: Star Bastards (check it out if you're interested). More of this sort of thing will be coming out sooner or later.
|Published||Aug 16, 2016|
|Release date||Aug 16, 2016|
|Genre||Visual Novel, Adventure|
|Tags||Casual, Comedy, cyoa, Multiplayer, Multiple Endings, Short, stupid, two-fisted-fantasy|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast, One button|
|Player count||1 - 2|
|Links||Homepage, Facebook page|
Open the zip and run the suspiciously-named "CURSE.EXE".
Shouldn't need any special messing around.
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Thanks for doing that! A bit of a rush to see a video review :) I haven't thought about Curse for a while. There's another one coming in a couple of months. I'll probably spend a little more time on it (though not heaps more, sleep deprivation is really what made that game work).